Video Game Technical Artist
Bryan Moss, Rainbow Studios
Bryan Moss is the Technical Artist for the video game company, Rainbow Studios in Phoenix, Arizona. He has been with the company for 6 years.
What does a Technical Artist do?
Basically, I manage the communication between two departments. You have the programmers and you have the artists. I’m the go between the two. I make sure that what the artists need, they get from the programmers. And what the programmers need from the artists, they receive it on their end.
I also rig creatures and writing scripts. I work with environment artists and I get to see how everything works.
What sparked your interest in art?
In high school I vacationed in Florida. I went down by the water and there were these guys doing airbrush art with these long ponytails. I just wanted a ponytail and to be able to do airbrush art.
What advice would you give to someone who wants to get in games?
Be open to criticism. There are a lot of really great artists out there who aren’t open to that criticism and as a result, they’ll never reach their potential. You have to be open to criticism, believe in yourself and your abilities, and be willing to work hard.
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February 9th, 2009
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